The Digital Hollywood Experience

The Digital Hollywood Experience


Monday, January 8th, 2018

Session I - DH3

LVCC, North Hall, Room N258

10:15 – 11:15 AM

Gaming: The Killer AR/VR App

VR/AR has captured the Gaming industry.  The buzz from E3 and GDC was all VR/AR all the time.  From the totally immersive environment of VR to the holographic realism of AR gaming in front of your eyes, these are transformative experiences.

Peter Akemann, President, Skydance Media

Johnny Monsarrat, CEO, Monsarrat, Inc.

Don Daglow, CEO Daglow Entertainment ((Games Industry Leader: La Russa Baseball, Madden NFL, NASCAR Racing)

Greg Potter, Analyst, S&P Global Market Intelligence

Christina Lee, AR/VR Content, Google

Moderator - Ariella Lehrer, Ph.D., President, HitPoint Studios


Chris Hewish recently has taken on the role of EVP, Games & Interactive at Skydance Media following his tenure as Head of Studio at Survios.  He has also served as CEO of Bonanza Media and as Head of Global Interactive at DreamWorks Animation.  He is an award winning interactive executive, with decades of experience managing daily operations and long-term strategies for

companies of various sizes. Over the years he’s had the good fortune to work with highly motivated teams that produce high quality games.. His multi-decade career has been a journey from the mailroom to the C-suite. Along the way Chris won many awards; including an Annie Award for his creative work on the Kung Fu Panda video game, and an Apple App Store Best of 2013 award for the Turbo Racing League mobile game. He’s also been the production force behind a string of successful console games at Activision, all of which were on time and on budget. Having directly designed or produced over 50 games generating more than $1B in sales, Chris displays a rare combination of creative and business acumen  that continues to deliver results in an ever-changing industry.


Johnny Monsarrat, CEO, Monsarrat, Inc.: In 1994, Johnny Monsarrat founded a $160 million Warner Bros. acquisition, Turbine, which invented MMO gaming, now a $20 billion industry. Now his new company, Monsarrat, is the world's best qualified team to surpass Pokémon Go with an AR mobile game, based on a multi-billion dollar movie / TV property to be announced. They are pioneering “Big Movement Gaming”, which puts an MMO game into an AR world. Then they'll spin out a platform for 3rd party AR experiences. Johnny is an Ivy League award-winning public speaker. His business partners and advisors include Brian Sullivan, co-creator of Age of Empires, Kate Edwards, former Executive Director of the International Game Developers Association, John Taylor, former EA exec and Online Game Legend Award winner who founded Kesmai, the first online gaming company, and Andrew Kirmse, co-creator of Meridian 59 and lead developer on Google Earth.


Greg Potter is a Research Analyst at S&P Global Market Intelligence, covering devices capable of delivering OTT content. In this role, Mr. Potter writes about and analyzes the markets for smart televisions, video game consoles, streaming media players, virtual reality headsets, personal computers, smartphones, tablets, and Blu-Ray players. Mr. Potter has been an analyst for over seven years and began working for S&P Global Market Intelligence in 2014, and has worked as an analyst at Multimedia Research Group, NPD, and In-Stat prior to that. Mr. Potter graduated from Arizona State University with a B.A. in Political Science, and has enjoyed building computers and other electronic devices from a very young age.


Don Daglow, CEO, 4thRing Inc., President, Academy of Interactive Arts & Sciences Foundation: Don Daglow is a three-time Inc. 500 CEO and 2008 Technical Emmy® Award recipient who advises game developers and publishers around the world, as well as teaching entrepreneurs at the Founders Space accelerator in San Francisco. His clients range from small mobile game startups to large international publishers.  Don is the only games industry executive who has led development teams on every generation of the first three decades of video game consoles, working on each cycle from the Intellivision in 1980 to the PS4 today. He produced two of EA’s first three sports titles and led development teams on the award-winning sports games La Russa Baseball , Madden NFL for PC, and NASCAR Racing.  He speaks extensively in North America, Europe and Asia at conferences focused on interactivity and entertainment.  He also serves as President of the Academy of Interactive Arts & Sciences Foundation, the charitable arm of the AIAS.  Don's career in game design began in 1971 (before Pong), and he has been designing online titles since 1987 (before the Internet). In addition to an Emmy® Award for Technology and Engineering in 2008 for his creation of Neverwinter Nights, the first graphical MMORPG, he also received the CGE Award in 2003 for "groundbreaking achievements that shaped the Video Game Industry," and his game Utopia is featured in the touring Smithsonian Museum "Art of Video Games" exhibit.


Ariella Lehrer, Ph.D., President, HitPoint Studios: A well-known game industry veteran, Ariella has dedicated her career to creating unique interactive experiences that seek to expand the market for new technologies. Her growing portfolio of products has consistently engaged new customers, in particular women and children, for more than three decades. Lehrer currently serves as President of HitPoint Studios, a talented team of 25 engineers, designers, and artists in Western Massachusetts. HitPoint works with clients such as Microsoft, Google, Disney and Electronic Arts to build engaging apps, solve complex technical problems, and maximize the potential of new technologies such as Augmented Reality. Lehrer has a PhD. in Cognitive Psychology from Claremont Graduate University and writes about interactive design and technology on her blog,