The Digital Hollywood Experience

The Digital Hollywood Experience

 

Monday, January 8th, 2018

Session I - DH9

LVCC, North Hall, Room N258

2:15 - 3:15 PM

Virtual Reality Transforms Media

TV, news, sports and music are being transformed by VR/AR as both programming and advertising.  Add 360 Video, a first generation mobile VR/AR that doesn’t require a headset to Google, Samsung, HTC and Oculus headsets and you have a phenomenon.

Andrew Shulkind, Cinematographer and Co-Founder, HeadcaseVR

Ted Schilowitz, Futurist in Residence, Paramount Pictures

Jenna Seiden, Head of Content Acquisition & Partnerships, Viveport - ‎HTC

Tom Vance, Co-Head of Studio, Content, Jaunt Studios

Andy Vick, Co-President of Virtual Reality & Immersive Entertainment, STXsurreal

Andrew McGovern, Vice President Virtual Reality/Augmented Reality Productions, Digital Domain

Moderator - Seth Shapiro, Governor, Interactive Media, The Television Academy

 

Tom Vance, Co-Head of Studio at Jaunt Studios in Santa Monica, oversees the creation of immersive content across multiple verticals, including 360 video,

Cinematic VR, Interactive VR, 6DOF, LBE and AR. Since joining Jaunt in 2015, Tom has led projects with Google, Microsoft, Samsung, Disney, Paramount, ESPN, Conde Nast Entertainment, Intel, Sundance, among others. Prior to joining Jaunt Tom was immersed in Hollywood franchise film development for over a decade. Most recently he served as VP at Hutch Parker Entertainment and prior to that held roles at New Regency and Village Roadshow. Tom holds a BS in English and Philosophy from Colgate University and lives in Venice.

 

Ted Schilowitz, Futurist in Residence, Paramount Pictures: Ted spends his time in a couple of unique roles in the motion picture industry. As the Futurist at Paramount pictures, Ted works with studio leadership and the technology teams at Paramount / Viacom, exploring forms of new and emerging technologies, with an emphasis on Virtual Reality and Augmented Reality. In his role as Chief Creative Officer at Barco Escape, Ted is spearheading a project that is focused on the future of next generation immersive cinema experiences. Initial tent pole movie successes in partnership with 20th Century Fox and Paramount / Bad Robot, have resulted in successful runs in the Escape 3 screen cinema format on the Maze Runner movies and Star Trek Beyond. Prior to joining Paramount, Ted was the Futurist at 20th Century Fox, where he worked on the evolving art, science and technology of advanced interactive visual storytelling. He was part of the creation team for the Martian VR and Wild VR experiences, which premiered at CES and Sundance as groundbreaking projects that pushed the envelope of Virtual Reality storytelling. Ted was an integral part of the product development team at RED Digital Cinema as a founding member and the company’s first employee. The Red One and Epic cameras have made a significant impact on the Motion Picture Industry, with many of the world’s biggest movies now being shot with these ultra high resolution digital movie cameras. Ted is one of the founders and creators of the G-Tech product line of advanced hard drive storage products. As one of the most recognized brands in that industry, they are implemented worldwide at the highest levels on cinema, episodic television, sports and news production. Before being part of the founding teams at RED Digital Cinema and G-Tech, Ted was on the team that developed and launched the Macintosh desktop video division of AJA Video Systems, creating professional video products in tandem with Apple. These products are used on a massive scale worldwide for video production and post at the highest levels, on many of the world’s biggest movies, TV series and sporting events. Ted has presented worldwide at numerous conferences on the advancements in next generation visual experiences for the movie, television and, interactive entertainment industries. He’s been featured in Wired, Variety, NY Times, LA Times, Wall Street Journal, Fast Company, The Hollywood Reporter, Variety, NBC, CNET, Studio Daily, Videography, Film and Video, DV Magazine, TV Technology, HD Video Pro, Engadget, Gizmodo, Millimeter, American Cinematographer, MacWorld, Post Magazine, Popular Science, and countless other publications discussing his areas of passion and exploration. ted_schilowitz@

 

Jenna Seiden, Head of Content Acquisition & Partnerships, Viveport - ‎HTC: Jenna Seiden has spent her career in both creative and business positions in the entertainment and technology sectors. She currently oversees content acquisition, strategy and partnerships for Viveport, HTC's app store for virtual reality. At HTC she is responsible for building the global content portfolio, managing content operations and structuring deals with VR creators and developers across games, entertainment, news, sports, education, lifestyle, creativity and utility among others. She formerly was the VP of Distribution at Maker Studios, Head of Entertainment Partnerships for Microsoft Studios and an agent in the video games division at CAA.

 

Andrew Shulkind is an award-winning cinematographer best known for his creative use of innovative camera and lighting techniques.  As one of the most sought-after commercial cinematographers, Andrew shoots around the globe for a host of well-known brands including Nike, Old Spice, and Apple. Andrew’s auspicious career began as a camera operator for such luminaries as Janusz Kaminski, Don Burgess, and Emanuel Lubeszki.  Since then, Andrew and his work has been profiled in American Cinematographer, Hollywood Reporter, and Variety and has screened at festivals including the Cannes Film Festival, Sundance Film Festival, Tribeca Film Festival and many others. Andrew was recently recognized as one of the industry's top emerging cinematographers by the International Cinematographers Guild and in 2014 was the first individual awarded the Studio Prime Award - a distinction reserved for manufacturers leading technological innovation in the world of film.As an innovating director of Virtual Reality Cinematography at Headcase, Andrew provides world class cinema skill sets in developing, building and operating revolutionary 360° Virtual Reality camera systems.

 

Andy Vick, Co-President of Virtual Reality & Immersive Entertainment, STXsurreal: Andy Vick joins STX as Co-President of Virtual Reality & Immersive Entertainment. Vick co-founded Surreal, a content and technology company, producing and distributing immersive experiences. Prior to launching Surreal, Vick was Head of Development at Maker Studios, where he oversaw creative development across the company's 22 owned and operated verticals. During this period Maker was the largest distributor of short form content in the world. After The Walt Disney Company acquired Maker in early 2014, Vick continued to build the bridge between digital and linear by selling long-form programming into the Disney ecosystem developed with the company’s high profile digital talent. Previous to Maker, Vick wrote and produced Television and Film for companies such as DreamWorks and 20th Century Fox with credits including Neighbors from Hell on TBS, as well as rewrites for DreamWorks’ animated feature franchises, Madagascar and Shrek. Vick sold a number of original pilots, including a half-hour comedy to FOX in 2010. His first industry job was a Production Assistant at J.J. Abram’s company, Bad Robot.

 

Andrew McGovern, Vice President Virtual Reality/Augmented Reality Productions, Digital Domain: A veteran in virtual reality production, Andrew has worked on numerous innovative projects including the launch of Google Street View in 2007, award-winning commercial campaigns including “Lloyds Torchview,” the Emmy award-winning “Taylor Swift Experience,” and a number of high-profile live events for clientele such as NBC, NHL, NBA, UFC, Universal Music and many others. As Vice President of VR/AR Productions at Digital Domain, Andrew leads all live action, VFX and broadcasting initiatives for VR & AR, leveraging his experience in commercial and live productions, technology, and business development, and his deep understanding of the overall 360°/VR landscape. Prior to joining Digital Domain, Andrew was Vice President of the media and entertainment division Immersive Media, a well-respected, early pioneer in the 360°/VR imaging space. During his 10+ years at Immersive, Andrew focused on many aspects of the business, from leading high-profile commercial and live productions to driving sales & business development.

 

Tom Vance, Co-Head of Studio, Content Jaunt Studios: Tom Vance, Co-Head of Studio, Content at Jaunt Studios in Santa Monica, drives the creation of cinematic virtual reality content across multiple verticals, including documentary, sports, and scripted series including the ground-breaking show, Invisible.  Prior to joining Jaunt, Tom was immersed in Hollywood film development for over a decade. Most recently he served as VP at Hutch Parker Entertainment and prior to that held roles at New Regency and Village Roadshow. Tom holds a BS in English and Philosophy from Colgate University and lives in Venice.

 

Seth Shapiro, Governor, Interactive Media, The Television Academy: Two-time Emmy® Award winner Seth Shapiro is a leading advisor in business innovation, media, and technology. A Governor at the Televison Academy and an Adjunct Professor at the USC School of Cinematic Arts, he also Head of Strategy at VideoCoin.io and Media-VR/AR Specialist at Alphabit Digital Currency Fund. His clients have included The Walt Disney Company, Comcast, DIRECTV, Intel, AT&T, Interpublic Group, NBC, Showtime, RTL, Telstra, Universal, Slamdance, Goldman Sachs, government bodies, and a wide range of blockchain and VR/AR ventures. Shapiro has been quoted in outlets including The Economist, The New York Times. The LA Times, CNBC, The Boston Globe, Bloomberg, The Associated Press, PBS and The Daily Mail. As Head of Production at DIRECTV Advanced Services, he launched over 25 services, including NFL Sunday Ticket Interactive and TiVo by DIRECTV, the world’s first major DVR platform. His first book, “TELEVISION: Innovation, Disruption, and the World’s Most Powerful Medium”, was published in 2016.