The Digital Hollywood Experience

The Digital Hollywood Experience

 

Tuesday, October 10th, 2017

12 Noon - 1:00 PM, Haas Conference Center, Room 171

“Hollywood & Space: Honoring the Greatest in Creativity”

VR & AR in Space – Mars – Moon – Space Habitats - From Simulation and Training to Space Themed Cinema

Marijke Jorritsma, UX/UI Designer, NASA Jet Propulsion Laboratory

Daniel Schechter, Head of Development, 8i , “VR legacy experience for Buzz Aldrin”

Christian Laursen, Creative Director & VR Creative Services - ‎LOOT Interactive, LLC - VR Production Partner for 8i and Time Inc.’s LIFE VR “Buzz Aldrin: CYCLING PATHWAYS TO MARS”

Louis Cacciuttolo, CEO, VRrOOm (French Astronaut Thomas Pesquet on the ISS)

Bud Myrick, VR Supervisor / CG Supervisor, FuseFX / FuseVR, Buzz Aldrin: Cycling Pathways to Mars

Marcus Anzengruber, founder, ARVR Ventures

Nick DeMartino, Managing Director, Startupbootcamp MediaTech, Moderator

 

Christian Laursen, Creative Director at LOOT Interactive, worked closely with Buzz Aldrin Space Institute to design the realistic-looking version of CYCLER and LANDER spacecraft for 8i and Time Inc.’s LIFE VR “Buzz Aldrin: CYCLING

PATHWAYS TO MARS” VR experience. Christian also interfaced with Jeff Kluger from Time Inc. while defining key elements and structures used at Moon and Mars scenes. As an Artist, Christian has a vast production experience. Christian has been a Writer, Production Designer, and Director on multiple productions to name just a few of his many distinguished credits, Christian collaborated with Disney, DreamWorks, Sony Pictures, Sega, Activision, EA, Konami, and Virgin. Christian wrote and directed ‘Wounded Love’, an independent feature film released in 2014.  Christian was also part of the team that created the Award-winning video games for Disney and Sega such as Aladdin, Jungle Book, and Cool Spot: the 7up mascot.  At LOOT, Christian has worked on VR, Games, UX/UI for streaming apps and PlayStation®Home.  He is a firm believer in “function follows design” which can be seen throughout Buzz Aldrin’s Cycling Pathway To Mars.

 

Marijke Jorritsma, UX/UI Designer, NASA Jet Propulsion Laboratory: User Experience/Interaction Design, NASA Jet Propulsion Laboratory, Human Interfaces Group/Ops Lab. Employ user-centered design methods to design augmented reality, virtual, and web based software experiences for NASA operations systems such as spacecraft design and control. The Human Interfaces group researches, designs, prototypes and develops new ways for users to interact with ope rations. 2015-16: Researcher, Virtual Reality Lab, NYU Courant School of Mathematics and Computer Science/Tandon School of Engineering. Reviewed research on UX design for virtual reality interfaces. 2015-16 Data and User Experience Research Fellow, MusEd (Music Experience Design) Lab, NYU. Designed and collected user research for various applications using interviews, surveys, heat-map tracking, A/B testing, and interaction playback for all products. Developed a database for user testing for easy collection and retrieval of user feedback and suggested new designs based on data. 2015: User Experience Designer, Gotham Space Agency, New York

 

Marcus Anzengruber, founder, ARVR Ventures, Co-chair VRARA Aerospace committee: Marcus advise companies in the Aerospace industry on AR and VR. As a former Senior Advisor at HTC VIVE, Marcus lead critical initiatives to drive adoption of commercial VR hardware. Before venturing into the VR industry, Marcus built Campanja, an enterprise software company that leverage real-time data for optimizing marketing with customers such as Netflix, One Kings Lane, and eBay. The company raised venture funding from the same investors that invested in Google and sold to 24/7 Inc, a customer optimization company with 12 000 employees worldwide.

 

Daniel Schechter, Head of Development, 8i: In 2015, Daniel joined VR/AR startup 8i, where he now serves as the Head of Development. In the past two years, he has developed and produced VR experiences for Sundance New Frontier 2016, NASA's HI-SEAS project for scientists living in isolation, and most recently, a VR legacy experience for Buzz Aldrin and TIME Magazine that was featured as an exhibit at the Smithsonian's Air and Space Museum. Before joining 8i, Daniel developed and produced the hit documentary Atari: Game Over at Fuel Entertainment with Mike Burns, Simon Chinn and Jonathan Chinn for Showtime and Netflix.

 

Louis Cacciuttolo founded VRrOOm in September 2016; VRrOOm is an online and offline media network curating and publishing VR/AR/MR content targeting the mass market, including a distribution and production platform of 360 VR content. Published in English, French and Chinese, the news centre www.vrroom.buzz aims to become the world’s #1 Media Network about VR, and a global leader in online, offline and social VR platforms dedicated to the future alternate realities lifestyle. Louis previously worked for THX as the Executive President of International Business Development and Global Branding of THX. A few years earlier, he also acted as Managing Director and CEO for various major advertisement companies in Asia and Greater China (including Saatchi & Saatchi X and Ogilvy Action). Very active in the fields of brand communication strategy and creative development, his concepts and ideas have appeared in various TV commercials for Luxury, Automotive, Technology and FMCG brands. In 2011, Louis Cacciuttolo wrote, directed and produced his first feature film “Cinder”, which has been since part of different international film festivals official selection in 2014 and 2015, such as Philadelphia Independent Film Festival, Washington RIFE, Sydney Auburn Underground Film Festival, Rome CinemAvvenire, and London Filmmaker Festival. The movie has received 2 awards. Louis Cacciuttolo graduated from Paris Dauphine University. He also studied music (piano and harmony) in Versailles and Perpignan Music Conservatories; he composes electronic music in his free time. In addition, he speaks Chinese, English and French fluently, as well as some German and Italian.

 

Bud Myrick, VR Supervisor / CG Supervisor, FuseFX / FuseVR: Bud Myrick’s 30-year career in visual effects and virtual reality spans the worlds of television, film and commercials. This deep experience serves him well in his dual roles as Virtual Reality Supervisor and Computer Graphics Supervisor at FuseFX and its sister company FuseVR.  Myrick joined the FuseFX family in August of 2016. He has served as CG Supervisor for episodic work including The Outsiders, Tycoon, Zoo, Madam Secretary and Angie Tribeca, as well as two new pilots that have recently been picked up, The Good Doctorand The Brave. Myrick also supervises projects outside of FuseFX’s dominant episodic work by also focusing on commercials and special venue films. He thoroughly enjoys the entire visual effects process, from setting up a green-screen shot to sitting behind a computer and laboring over the smallest detail with precision accuracy.  Under Myrick’s leadership, FuseVR’s first endeavor in the VR world was Buzz Aldrin: Cycling Pathways to Mars. FuseVR designed and created much of the experience, and it now plays at the Smithsonian Air and Space Museum in Washington, DC. Prior to FuseFX, Myrick was Visual Effects Supervisor at Practical Magic VR integrating traditional visual effects with live-action, stereo-360 VR with moving cameras. Myrick sees VR as currently in the pioneering “frontier” stage, making it some of his most challenging work to date. Before Practical Magic, Myrick was 3D Artist at Furious FX where he worked on movies including Spy and Dumb & Dumber To, and created effects for the television show Fargo. Much of Myrick’s career was spent at the award-winning Rhythm & Hues Studios, where he contributed visual effects work to an array of films including Serenity, Men in Black II, X-Men II and Around the World in 80 Days, to name a few. His duties there included VFX Supervisor, Digital Supervisor, Art Director and Commercial Director. Myrick’s directing credits include spots for 7-11, Delta, Sunkist and Wells Fargo. Myrick’s experience also includes serving as 3D Effects Supervisor and Sequence Supervisor at DreamWorks Feature Animation where he worked on The Prince of Egypt and The Road to El Dorado.

 

Nick DeMartino, Managing Director, Startupbootcamp MediaTech: Nick DeMartino is a Los Angeles-based media and technology consultant who advises companies on strategy, content distribution, strategic partnerships and marketing. He is launching Startup Bootcamp MediaTech in Los Angeles in 2018. He is Chairman of the Advisory Board and Senior Advisor for Toronto-based digital media accelerator IDEABOOST, and advisor to POV Partners, a private investment and operating company in the entertainment and media sector. Previously, DeMartino was the Senior Vice President for Media and Technology at the American Film Institute, where he created innovative programs like the AFI Digital Content Lab, which incubated more than 90 multiplatform applications with the biggest names in media. He was named #3 on the PGA/Hollywood Reporter’s list of Digital 50 and twice named among the most influential in broadband by the LA Business Journal. DeMartino writes about current industry matters on his website www.nickdemartino.net and across the web on such sites as IndieWire, The Wrap, Huffington Post, and MIPCOM. Follow him on Twitter @nickdemartino.